
Also, with the air pet, it is much easier to "pet mez" an add as it can tank fairly well. One interrupted complete heal means so much more than a couple shiny backstabs, but thats my personal opinion. The Greater Vocarate Air pet can stun mobs up to level 61. I belong to the minority which prefers air nonetheless for the stuns. Past Kunark, most mages use mainly air pet or water pet and everyone speaks about the dps of the rogue pet. By doing this, you clear your pet’s hate list before telling it to attack, and you’ll be able 95% of the time to switch targets even without /pet hold and /pet focus – I’ll make a separate post to develop the logic behind that.ĥ. Make yourself a hotkeyed attack macro line 1 /pet back off line 2 /pet attack, and keep your pet sowed if you can (Velocitied once in Kunark)-people will think you can control your pet, wow. Don't use the /pet attack feature in the pet window except when you are casting and only pet window mouse clicking will work. The fire pet might forget to cast its DS when engaged right at summoning and therefore you lose the benefit of.the fire pet.Ĥ.

No, chain petting fire pets is not a good idea. Earth pet the safest for chain petting because of the root. You still have the option of chain petting (you chain summon pets you start casting the new one and press the 'pet get lost' aka 'leave' button in the pet window 1 second before the casting time is over you do not touch the mob before the end, no nuke, no malo line, no dispell). So you have no means of "keeping pet alive" if you solo except by Pet Stop Tanking (see the post about the Pet Stop button).ģ. They are good only for the cure component (they remove 10 disease/poison/curse counters per cast your pet is tashed or dotted ? use the pet heals - doesn't work against fire based dots and against the malo line of debuffs). And no, fire pet is not the best dps pet in classic, it's water (and no, it's nuke is not stronger than the water pet's one, only the DS is better than the one you can cast).Ģ.ĝon't forget, no pet heals are ingame before Kunark, and the Kunark ones suck. Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example.
